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= Dreams, Incorporated =
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{{WIP}}<DIV style="font-family:serif; font-size: 120%; text-indent: 2em">
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={{smcap|Dreams Incorporated}}=
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The sprawling, palatial complex of Dreams, Incorporated, is decorated as a monument to the worst kind of conspicuous opulence since the Golden Age of Hollywood:  deep pile carpeting in lush crimson; floor-level lighting in polished brass fixtures that bathe the arched ceilings in a heavenly golden glow; and thick folds of red velvet drapery that deadens the murmur of voices to a respectful hush.  Tonight the Dreams complex plays host to a special students-only clientele, and all but the most rebellious of them is awed by the luxury.
  
The sprawling, palatial complex of Dreams, Incorporated, opens up below you, a monument to the worst kind of opulence since the Golden Age of Hollywood:  deep pile carpeting in lush crimson; inconspicuous floor-level lighting bathing the arched ceilings in a golden glow; and heavy, somnolent drapery that deadens the murmur of the Dreams patrons to a muffled, respectful hushThough Dreams is near a major university, and though most of its patrons are young men and women, the aura of the place demands respectful silence.
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Hallways lined with red velvet rope curve gracefully away from the central lobby, leading to scores of plush booths. Dreams, Inc., boasts of the privacy of its virtual parlors, and of the quality of its computer simulations. They are so real, claim the advertisers, that they are indistinguishable from, and yet superior in every way, to ordinary reality. It is this promise of fantasy that draws patrons, draws them by the hundreds dailyThe technology of virtual reality, once a fantasy itself, is an integral part of modern entertainment, replacing motion pictures and television and theater and sometimes even replacing all but the finest holiday accommodations.  Why spend a week on a tropical island, where the weather may be too hot or too rainy, where the sand burns your feet, where there are insects and high prices and crowds, when you can spend it on a virtual island that is better in every way?
  
:Hallways lined with red velvet rope curve gracefully away from the central lobby, leading to scores of plush boothsDreams, Inc., boasts of the privacy of its virtual parlors, and of the quality of its computer simulations.  They are so real, claim the advertisers, that they are indistinguishable from, and yet superior in every way, to ordinary reality.  It is this promise of fantasy that draws patrons, draws them by the hundreds daily.
+
What's more, in a Dream, there are only as many others on that tropical island as one might desire, and no more; and only those that are pleasingSilence can be found, and privacy, and solitude; or, if one desires, crowds of the most beautiful, luscious samples of humanity — of either sex — that one can envision, and yet none of them ever in one's way on the roads, taking the best places at the beach, talking too loudly in restaurants, standing in line ahead of one, or being noisy after hours in the bungalow next door.
  
:See them below you, the patrons of the virtual arts, for when the writers of the Silver Screen speak of the thousand stories in the naked city, they are theirs.  Tonight is a special night, when Dreams limits the patronage only to students, so we can be sure that our thousand stories will be exuberant and fullOf course, some stories may intrigue and fascinate, and others repulse; still others may horrify, or delight, or dismayChoose one, and follow whom you wish.
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Even the Dreamer himself might be different in a Dream, if he wishesHis body may be perfected, altered, adjusted, or revised to any standards he setsHe may become the most beautiful, the most handsome, the strongest, the best, the tallest, the most perfect specimen — of either sex, of any species — that the computer can create.
  
=== Oliver ===
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When a mere vacation loses its appeal, when mere environmental beauty begins to pall, the Dreams may become fully interactiveMany Dreamers feel that the beauty of a tropical paradise could be made more exhilarating still with the prospect of romance, or adventure, or excitement, and thus the Dreams themselves reached their full flower: interactive virtual fantasies, suitable for a group of friends or for one Dreamer solo, in which the Dreamers play the prime movers of the storyBe the hero, or the villain; be the fair maiden or the knight in shining armorBe any character in any land, real or imagined, in any kind of story that can be wished for.
:There is <SPAN style="font-variant:small-caps">Oliver</SPAN>, near the refreshment standHe is the young bald black man with the quick wit and the charming smile. He lingers near the concessionaire, but not too near, for he hasn't the money to spend on luxuries; simply spending a day in the electronic virtual paradise offered by Dreams, Inc., is luxury enough.  His lack of wealth embarrasses him, especially now that he has a steady girlfriend in Danika, there by his sideOliver isn't like the other young black men on the East Side, because he has talent:  skill with music, and vibrancy in his voice, and an active mindHe won't end up in the dead-end jobs, and he won't stoop to selling drugs on the street, for Oliver has pride — perhaps too much.
+
  
=== John ===
+
Some say that the invention of Dreams has stunted humanity's emotional growth, that by hiding from true social interaction in a perfect world eliminates the need for true maturityThat may well have been true with the earliest models, the most primitive of artificial constructsToday's computers are so advanced, and the interactions so refined, that only an expert in artificial intelligence could detect the difference, and only after careful studyThe background characters in a Dream (or bit players, to use the proper terminology) are seemingly every bit as human as the patrons themselves.
:By the door, awaiting his date, is <SPAN style="font-variant:small-caps">John</SPAN>His parents granted him a suitable American name, having heard stories of Japanese internment camps and wishing citizenship, anonymous belonging, for their only sonJohn knows that living up to the expectations of three generations of Japanese-American ancestors is difficult, and although he has done well for himself in the world, and his college studies will take him far, he cannot abide their conservativismJohn works hard to satisfy his parents, and wants little for himself, but that which he does wish — the beautiful blond girl Lynne, who is now just arriving with her chaperon — he intends to fight to keep.
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=== Harley ===
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Despite the apparent dangers of long-term immersion in a fantasy world, there has been little harm done to humanityThe Dreamers of the world have still learned to grow, and share, and cooperate, and experience things togetherPerhaps this is because their social abilities are honed, in these virtual worlds, by the necessities of being the hero in a story:  interactions with the computer's virtual pawns sharpens the Dreamer's abilities and sympathies when all consequences are larger-than-lifeOr perhaps humanity's social skills have not atrophied because the computers, more intelligent than mankind now by far, create by design the kind of virtual worlds that will challenge them the most.
:There in one of the booths, with one leg cocked roguishly upon the central table-screen, is <SPAN style="font-variant:small-caps">Harley</SPAN>She has lived for too long as the saintly step-daughter of the local minister, too long been the good girl in the white dress, to play the part any more.  See how she dresses in tight black leather pants and a sleeveless silk blouseShe wouldn't wear that around the house, not yet; but her friends aren't scandalized, especially not Dominique, there with Harley in the booth, chattering in Spanish about the boy in the parlor across the hallDominique knew Harley as a choir girl, it's true, but Harley's rebellion has been eighteen years in the making.
+
  
=== Danae ===
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==={{smcap|Oliver}}===
:Many patrons take advantage of the privacy of the booths to discuss which virtual adventure they plan to take.  Since in a Dream, one can be anything one desires, the nature of each person's adventure can be intensely personalIn one of the comfortable alcoves, with the red plush curtains tied closed with gold cord, is a lovely young woman with dark, almond eyes and a swirl of lustrous black hair streaked daringly with violet.  She is <SPAN style="font-variant:small-caps">Danae</SPAN>, the artist and avid reader who speaks five languages. One day she will travel abroad to further her studies in contemporary fashion, but now she is at Dreams, Inc., to relax in a virtual adventure with her friend India.
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Tonight, facing the challenges offered by the Dreams computer, are several students of the universityThey are about to enter stories of their own.
 +
There is {{smcap|[[User:Fish/Oliver's_Beginning|Oliver]]}}, near the refreshment stand. He is the young bald black man with the quick wit and the charming smile. He lingers near the concessionaire, but not too near, for he hasn't the money to spend on luxuries; simply spending a day in the electronic virtual paradise offered by Dreams is luxury enough. His lack of wealth embarrasses him, especially now that he has a steady girlfriend in Danika, there by his side. Oliver isn't like the other young black men on the East Side, because he has talent: skill with music, and vibrancy in his voice, and an active mind. He won't end up in the dead-end jobs, and he won't stoop to selling drugs on the street, for Oliver has pride — perhaps too much.
  
=== Damon ===
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==={{smcap|John}}===
:In another booth with the curtains drawn, on an upper floor out of the way, is an athletic young man named <SPAN style="font-variant:small-caps">Damon</SPAN> and his friend Seth. Most other students who attend the nearby college know that Damon is a baseball player, and that he pitches for their school's teamThey know him as a talented chess player, as an excellent student of architecture and math, and as a handsome and eligible bachelor to which many of the young female fans would like to attach themselvesHowever, few would suspect that Damon is gay, and fewer still would guess that Seth is his lover. The privacy of the alcoves here, and the secret nature of one's mental adventures, may one day save Damon's future baseball career.
+
By the door, anxiously awaiting his date, is {{smcap|[[User:Fish/John's_Beginning|John]]}}. His parents wished upon him citizenship, anonymous belonging, and granted him a suitably American name that he might himself become suitably AmericanJohn knows that living up to the expectations of three generations of Japanese-American ancestors is difficult, and he has done well for himself in the worldHis college studies will take him far, yet still two things he desires that he fears he cannot have: a strong, masculine shape instead of his own slender Asian build; and the girl Lynne, who tonight is John's date, just now arriving with her chaperon.
  
=== Zoe ===
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==={{smcap|Harley}}===
:<SPAN style="font-variant:small-caps">Zoe</SPAN> does not keep her sexuality a secret. As a beautiful black member of the school's dance team, she makes no polite conversation before turning down a suitor; she does not speak in vague, coy terms. Little about Zoe is coy:  she is forward, honest, forthright, and simply not interested in men. Zoe majors in theatrical arts, as well as in dance, and she is not shy about speaking her mind.  If offered the opportunity to visit a restaurant, she reminds everyone she is a vegetarianIf she is asked about politics, she is quick to loudly denounce the conservative agenda. But she does not object to electronic fantasy:  in a virtual world, beef comes from electrons, not cows, and she and her girlfriend Xandra may enjoy hedonism and excess while hurting no one.
+
There in one of the booths on an upper floor, with one leg cocked roguishly upon the central table-screen, is {{smcap|[[User:Fish/Harley's_Beginning|Harley]]}}. She has lived for too long as the saintly step-daughter of the local minister, too long been the good girl in the white dress, to play the part with relish any longer. See how she dresses in tight black leather pants and a sleeveless silk blouse. She wouldn't wear that around the house, not yet; but her friends aren't scandalized, as they know her too wellThe friend who knows her best is Dominique, there with Harley in the booth, chattering in Spanish about the boy in the parlor across the hall. Dominique knew Harley as a choir girl, it's true, but Harley's rebellion does not surprise her; it has been eighteen years in the making.
  
=== Hannah ===
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==={{smcap|Danaë}}===
:Entering through the glittering glass doors is <SPAN style="font-variant:small-caps">Hannah</SPAN>, the walking contradiction:  the beautiful blond cheerleader, who professes herself to be a video-game geek; the math major with a mind for architecture and geometry, whose mind is sharp, but whose heart is still big enough for two boyfriends.  There they are behind her, following in her wake, Duane and Erik.  Each wants Hannah for his own, but for her sake they are willing to share. They get along well enough in her presence, and grudgingly outside it. Each has wondered if Hannah would ever consider marrying one, but both are afraid to express such a selfish, possessive desire to her, afraid she would leave them both if they lowered themselves to fighting over her.
+
Many patrons take advantage of the privacy of the booths to discuss which virtual adventure they plan to take. Since in a Dream, one can be anything one desires, the nature of each Dreamer's adventure can be intensely personal. In one of the comfortable alcoves is a young woman with dark, almond eyes and a swirl of lustrous black hair streaked daringly with violet, but the red velvet curtains are drawn and tied, as if she is embarrassed about her hair, or too shy, despite her beauty, to let herself be seen. She is {{smcap|[[User:Fish/Danae's_Beginning|Danaë]]}}, the artist and avid reader who speaks five languages. She desperately wishes to enter the world of fashion design, to express herself with art and fabric and color, but as yet she is too afraid to stand out against the crowd, to speak her mind, to take command of her world. It is odd that she speaks so many languages, and cannot find the courage to speak the words she wants.  
  
=== Eamon ===
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==={{smcap|Damon}}===
:There at the cashier, chatting up the attendant, is <SPAN style="font-variant:small-caps">Eamon</SPAN>.  Though Indian by birth, his parents — one from Manchester, one from Mumbai — christened him with an English name. Eamon is here at the university to receive the best education that money can buy, and with his diploma in journalism in hand, he plans to return to his home country where he feels he can make a difference.  By that time he may have used his considerable charm to entice a young woman to follow him there — possibly Marian, whom Eamon fancies. He's just charming enough to manage it, too, as Eamon's friend Russell can attest.
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In another booth with the curtains drawn, on an upper floor out of the way, is an athletic young man named {{smcap|[[User:Fish/Damon's_Beginning|Damon]]}} and his friend Seth. Most other students who attend the nearby college know that Damon is a baseball player, and that he pitches for their school's team. They know him as a talented chess player, as an excellent student of architecture and math, and as a handsome and eligible bachelor to which many of the young female fans would like to attach themselves. However, few would suspect that Damon is gay, and fewer still would guess that Seth is his lover. The privacy of the alcoves here, and the secret nature of one's mental adventures, may one day save Damon's future baseball career.  
  
=== Axel ===
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==={{smcap|Zoe}}===
:You might also catch a glimpse of <SPAN style="font-variant:small-caps">Axel</SPAN>, the blond young man dashing up the curved staircase to meet his friend Wyatt.  If you stopped him, Axel might explain that he was eager to begin his Dreams, but that mightn't be the truth. In the lobby below is Ray, whom Axel is anxious to avoid — after all, most sensible people do, as Ray is something of a menace.  Axel may be handsome, and he may be a capable athlete, and an avid debater, but he falls into a category of people whom Ray despises:  all those people more handsome, more athletic, and more intelligent than himself. And as he dashes away, we might ask ourselves if Axel is braver in a digital world than he is in the real one.
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{{smcap|[[User:Fish/Zoe's_Beginning|Zoe]]}} does not keep her sexuality a secret. As a beautiful black member of the school's dance team, she makes no polite conversation before turning down a suitor; she does not speak in vague, coy terms. Little about Zoe is coy: she is forward, honest, forthright, and simply not interested in men. Zoe majors in theatrical arts, as well as in dance, and she is not shy about speaking her mind. If offered the opportunity to visit a restaurant, she reminds everyone she is a vegetarian. If she is asked about politics, she is quick to loudly denounce the conservative agenda. But she does not object to electronic fantasy: in a virtual world, beef comes from electrons, not cows, and she and her girlfriend Xandra may enjoy hedonism and excess while hurting no one.  
  
=== Sydney ===
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==={{smcap|Axel}}===
:Yeah. The last one. Gimme a sec, willya?
+
You might also catch a glimpse of {{smcap|[[User:Fish/Axel's_Beginning|Axel]]}}, the blond young man dashing up the curved staircase to meet his friend Wyatt. If you stopped him, Axel might explain that he was eager to begin his Dreams, but that mightn't be the truth. In the lobby below is Ray, whom Axel is anxious to avoid — after all, most sensible people do, as Ray is something of a menace. Axel may be almost handsome, and he may be a capable athlete, and an avid debater, but he falls into a category of people whom Ray despises: all those people more handsome, more athletic, and more intelligent than himself. And as Axel dashes away, we might ask ourselves if he is braver in a digital world than he is in the real one.  
 +
 
 +
=={{smcap|Choose a Character}}==
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Each character below is a self-contained choose-your-own-ending story, and each character gets the choice of three virtual reality scenarios that the computer will recommend.
 +
 
 +
[[User:Fish/Oliver's_Beginning|Oliver]] · [[User:Fish/John's_Beginning|John]] · [[User:Fish/Harley's_Beginning|Harley]] · 
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[[User:Fish/Danae's_Beginning|Danaë]] · [[User:Fish/Damon's_Beginning|Damon]] · [[User:Fish/Zoe's_Beginning|Zoe]] · [[User:Fish/Axel's_Beginning|Axel]]
 +
</DIV>
 +
[[Category:Story]] [[Category:Fish]] [[Category:Dreams_Incorporated]] {{DEFAULTSORT: Dreams Incorporated}}

Latest revision as of 04:13, 1 July 2008

Icon
This story is a work in progress.

Dreams Incorporated

The sprawling, palatial complex of Dreams, Incorporated, is decorated as a monument to the worst kind of conspicuous opulence since the Golden Age of Hollywood: deep pile carpeting in lush crimson; floor-level lighting in polished brass fixtures that bathe the arched ceilings in a heavenly golden glow; and thick folds of red velvet drapery that deadens the murmur of voices to a respectful hush. Tonight the Dreams complex plays host to a special students-only clientele, and all but the most rebellious of them is awed by the luxury.

Hallways lined with red velvet rope curve gracefully away from the central lobby, leading to scores of plush booths. Dreams, Inc., boasts of the privacy of its virtual parlors, and of the quality of its computer simulations. They are so real, claim the advertisers, that they are indistinguishable from, and yet superior in every way, to ordinary reality. It is this promise of fantasy that draws patrons, draws them by the hundreds daily. The technology of virtual reality, once a fantasy itself, is an integral part of modern entertainment, replacing motion pictures and television and theater and sometimes even replacing all but the finest holiday accommodations. Why spend a week on a tropical island, where the weather may be too hot or too rainy, where the sand burns your feet, where there are insects and high prices and crowds, when you can spend it on a virtual island that is better in every way?

What's more, in a Dream, there are only as many others on that tropical island as one might desire, and no more; and only those that are pleasing. Silence can be found, and privacy, and solitude; or, if one desires, crowds of the most beautiful, luscious samples of humanity — of either sex — that one can envision, and yet none of them ever in one's way on the roads, taking the best places at the beach, talking too loudly in restaurants, standing in line ahead of one, or being noisy after hours in the bungalow next door.

Even the Dreamer himself might be different in a Dream, if he wishes. His body may be perfected, altered, adjusted, or revised to any standards he sets. He may become the most beautiful, the most handsome, the strongest, the best, the tallest, the most perfect specimen — of either sex, of any species — that the computer can create.

When a mere vacation loses its appeal, when mere environmental beauty begins to pall, the Dreams may become fully interactive. Many Dreamers feel that the beauty of a tropical paradise could be made more exhilarating still with the prospect of romance, or adventure, or excitement, and thus the Dreams themselves reached their full flower: interactive virtual fantasies, suitable for a group of friends or for one Dreamer solo, in which the Dreamers play the prime movers of the story. Be the hero, or the villain; be the fair maiden or the knight in shining armor. Be any character in any land, real or imagined, in any kind of story that can be wished for.

Some say that the invention of Dreams has stunted humanity's emotional growth, that by hiding from true social interaction in a perfect world eliminates the need for true maturity. That may well have been true with the earliest models, the most primitive of artificial constructs. Today's computers are so advanced, and the interactions so refined, that only an expert in artificial intelligence could detect the difference, and only after careful study. The background characters in a Dream (or bit players, to use the proper terminology) are seemingly every bit as human as the patrons themselves.

Despite the apparent dangers of long-term immersion in a fantasy world, there has been little harm done to humanity. The Dreamers of the world have still learned to grow, and share, and cooperate, and experience things together. Perhaps this is because their social abilities are honed, in these virtual worlds, by the necessities of being the hero in a story: interactions with the computer's virtual pawns sharpens the Dreamer's abilities and sympathies when all consequences are larger-than-life. Or perhaps humanity's social skills have not atrophied because the computers, more intelligent than mankind now by far, create by design the kind of virtual worlds that will challenge them the most.

Oliver

Tonight, facing the challenges offered by the Dreams computer, are several students of the university. They are about to enter stories of their own. There is Oliver, near the refreshment stand. He is the young bald black man with the quick wit and the charming smile. He lingers near the concessionaire, but not too near, for he hasn't the money to spend on luxuries; simply spending a day in the electronic virtual paradise offered by Dreams is luxury enough. His lack of wealth embarrasses him, especially now that he has a steady girlfriend in Danika, there by his side. Oliver isn't like the other young black men on the East Side, because he has talent: skill with music, and vibrancy in his voice, and an active mind. He won't end up in the dead-end jobs, and he won't stoop to selling drugs on the street, for Oliver has pride — perhaps too much.

John

By the door, anxiously awaiting his date, is John. His parents wished upon him citizenship, anonymous belonging, and granted him a suitably American name that he might himself become suitably American. John knows that living up to the expectations of three generations of Japanese-American ancestors is difficult, and he has done well for himself in the world. His college studies will take him far, yet still two things he desires that he fears he cannot have: a strong, masculine shape instead of his own slender Asian build; and the girl Lynne, who tonight is John's date, just now arriving with her chaperon.

Harley

There in one of the booths on an upper floor, with one leg cocked roguishly upon the central table-screen, is Harley. She has lived for too long as the saintly step-daughter of the local minister, too long been the good girl in the white dress, to play the part with relish any longer. See how she dresses in tight black leather pants and a sleeveless silk blouse. She wouldn't wear that around the house, not yet; but her friends aren't scandalized, as they know her too well. The friend who knows her best is Dominique, there with Harley in the booth, chattering in Spanish about the boy in the parlor across the hall. Dominique knew Harley as a choir girl, it's true, but Harley's rebellion does not surprise her; it has been eighteen years in the making.

Danaë

Many patrons take advantage of the privacy of the booths to discuss which virtual adventure they plan to take. Since in a Dream, one can be anything one desires, the nature of each Dreamer's adventure can be intensely personal. In one of the comfortable alcoves is a young woman with dark, almond eyes and a swirl of lustrous black hair streaked daringly with violet, but the red velvet curtains are drawn and tied, as if she is embarrassed about her hair, or too shy, despite her beauty, to let herself be seen. She is Danaë, the artist and avid reader who speaks five languages. She desperately wishes to enter the world of fashion design, to express herself with art and fabric and color, but as yet she is too afraid to stand out against the crowd, to speak her mind, to take command of her world. It is odd that she speaks so many languages, and cannot find the courage to speak the words she wants.

Damon

In another booth with the curtains drawn, on an upper floor out of the way, is an athletic young man named Damon and his friend Seth. Most other students who attend the nearby college know that Damon is a baseball player, and that he pitches for their school's team. They know him as a talented chess player, as an excellent student of architecture and math, and as a handsome and eligible bachelor to which many of the young female fans would like to attach themselves. However, few would suspect that Damon is gay, and fewer still would guess that Seth is his lover. The privacy of the alcoves here, and the secret nature of one's mental adventures, may one day save Damon's future baseball career.

Zoe

Zoe does not keep her sexuality a secret. As a beautiful black member of the school's dance team, she makes no polite conversation before turning down a suitor; she does not speak in vague, coy terms. Little about Zoe is coy: she is forward, honest, forthright, and simply not interested in men. Zoe majors in theatrical arts, as well as in dance, and she is not shy about speaking her mind. If offered the opportunity to visit a restaurant, she reminds everyone she is a vegetarian. If she is asked about politics, she is quick to loudly denounce the conservative agenda. But she does not object to electronic fantasy: in a virtual world, beef comes from electrons, not cows, and she and her girlfriend Xandra may enjoy hedonism and excess while hurting no one.

Axel

You might also catch a glimpse of Axel, the blond young man dashing up the curved staircase to meet his friend Wyatt. If you stopped him, Axel might explain that he was eager to begin his Dreams, but that mightn't be the truth. In the lobby below is Ray, whom Axel is anxious to avoid — after all, most sensible people do, as Ray is something of a menace. Axel may be almost handsome, and he may be a capable athlete, and an avid debater, but he falls into a category of people whom Ray despises: all those people more handsome, more athletic, and more intelligent than himself. And as Axel dashes away, we might ask ourselves if he is braver in a digital world than he is in the real one.

Choose a Character

Each character below is a self-contained choose-your-own-ending story, and each character gets the choice of three virtual reality scenarios that the computer will recommend.

Oliver · John · Harley · Danaë · Damon · Zoe · Axel